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AFTERPEAK / REVIEWER GUIDE

Explore the build.
Understand the plan.

A practical walkthrough of the public prototype:
what works today and what still needs integration.

PUBLIC PROTOTYPEUpdated 11 October 20265 sections · No account required
Launch sample dashboard ↗Fictional data · No login needed · Local entries preserved
01 /

Testable now

Explore filters, KDA, agent tiers, and export.

02 /

Transparent status

Live Riot sign-in and syncing are not implemented.

03 /

Post-match focus

Afterpeak is not endorsed by Riot Games.

Product intent

Afterpeak is a public prototype for players to review their own completed VALORANT matches, explore performance patterns, and learn over time.

01

What you can test now

0 of 6 steps checked
02

Implementation status

Performance Studio has been removed from the website navigation. The Windows companion is a private development prototype used by the developer only. It has not been publicly released and is marked Coming soon; installer downloads are unavailable. Windows overlay status →

AVAILABLE

Dashboard, filters, asset rendering and export

Implemented

NOT LIVE

Riot Sign On / OAuth account verification

Not implemented; requires approved RSO client

NOT LIVE

Official match retrieval and server-side API credentials

Not implemented

NOT LIVE

Live rank / RR retrieval

Not implemented; displayed values are sample or historical local entries

NOT LIVE

Player consent, account disconnection and server data deletion

Planned; no live account linking or server player-data store exists

03

Proposed player flow after approval

INTERACTIVE USER-FLOW MOCKUP

From consent to account control.

This preview uses a fictional account. It does not sign in, contact Riot, save consent, or change your data.

  1. Player reads the data-use notice and explicitly opts into linking their Riot account. Any public display of gameplay data will be disclosed before consent.
  2. Player is redirected to Riot Sign On; credentials are entered only on Riot’s service.
  3. A server verifies the authenticated player and retrieves that player’s completed match history through supported official APIs.
  4. The dashboard shows post-match summaries. Non-opted-in players are not exposed through profiles, searches, or opponent statistics.
  5. Player can disconnect and request removal of stored account data before the live integration is released.

These steps describe intended behavior, not a working OAuth flow. Retention, consent, access controls, and deletion must be implemented and documented before live player data is enabled.

04

Scope and fair play

The private Windows development prototype has a resizable six-tab overlay for profile, agent stats, trends, preparation, local video review and connection status, hidden by default. There is no opponent scouting, active-match detection, hidden-player identification, real-time tactical guidance, MMR estimates, wagering, or monetization. Compatibility with VALORANT and Vanguard is unverified. The RR chart adds supplied sample changes; it does not estimate skill or replace Riot’s ranking system.

05

Data and review access

No account is needed to inspect the public prototype. The sample dataset is bundled with the application and contains no real player identities. Existing local entries remain on the visitor’s own browser and are not published to others. The demo link displays samples in memory without overwriting those entries.

Riot reviewers can use the product’s Developer Portal application thread to communicate with the applicant. A public support address has not yet been established.

VALORANT developer policies · Riot general policies

DATA & TRANSPARENCY

Review the privacy notice.

Read Privacy →